Monday, September 13, 2010

Objectified

Good Design   -is innovative
                         -makes a product useful
                         -is aesthetic design
                         -will maek a product understandable
                         -is honest
                         -in unobstructable
                         -is long lived
                         -is consistant in every detail
                         -is environmentally friendly
                         -IS AS LITTLE DESIGN AS POSSIBLE

Watching Objectified has opened my eyes to the world of design. I have learnt a lot about what goes into making a product. I never realized how much design goes into making products from iPhones to toothpicks. Who would have thought that the little head of the japenese toothpick was used as a toothpick stand or as an indicator for it being used when snapped off, I always just though it was there to look pretty. It just goes to show you how much thought that has been put into making products of any magnitude.

I learnt that designing for the extremes are important i.e. children, athletes, the old n etc because when you design for the extremes the middle will just follow. Example, if you design a peeler for people with arthritis, this peeler will also be useful for everybody else as it will give them extra hand support when using the tool.
The video talks about how when things are clear and and understandable people react positively and this is true, from our design confusion project last week it’s clear that when something isn’t straight forward people get frustrated and annoyed. We are constantly designing in our minds when we look at objects and judge how flawed it is and how we could make it better.
I found out about analog designs, which means objects without mechanical or electrical parts like spoons and chairs, and with analog design form follows function but with the revolution of the microchip form started to stray away from function and it became more harder for designers to develop semantics into the product for users to know how to use it. Letting go of arbitrary shapes in a design and letting the form develop without getting design in the way makes the product feel inevitable and undersigned much like the iPhone. At first I thought how simple is the shape, is just a rectangle with a big screen, but much thought has been gone into it, where the buttons go, fillet edges, part lines etc.
This video has inspired me to become a good designer as I know now what it takes to be one.

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